EVALUATING THE EFFECTIVENESS OF DIDACTIC GAME TECHNOLOGIES IN DEVELOPING TEACHING COMPETENCIES.
Keywords:
Didactic games, teaching competencies, game-based learning, teacher training, digital literacy, pedagogical skills, educational technology.Abstract
The current investigation examines how pedagogical video gaming technologies negatively impacts students in pre-service and in-service teachers' growth in their ability to instruct. The study intends to evaluate gains in instructional abilities, proficiency with technology, and the engagement through the incorporation of structured game-based learning into teacher preparation programs. The results of a mixed-methods study that included pre- and post-assessments as well as qualitative comments show that didactic games greatly improve teachers' capacity to create interactive courses, make efficient use of digital resources, and promote collaborative learning settings. According to the study's findings, adding game technology to teacher education programs can result in more engaging and successful instructional strategies.
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Giang, N. T. H., & Cuong, L. H. (2021). Evaluating feasibility and effectiveness of digital game-based instructional technology. International Journal of Emerging Technologies in Learning (iJET), 16(16), 4–20. https://doi.org/10.3991/ijet.v16i16.23829
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Vakaliuk, T. A., Osova, O. O., Chernysh, O. A., & Bashkir, O. І. (2022). Checking digital competence formation of foreign language future teachers using game simulators. Information Technologies and Learning Tools, 90(4). https://doi.org/10.33448/rsd-v10i10.18748
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Muzaffarovna, K. S. (2022, March). IMPROVING TEACHERS’PEDAGOGICAL SKILLS. In Conference Zone (pp. 37-38).
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