THREE.JS: A COMPREHENSIVE OVERVIEW OF WEB-BASED 3D GRAPHICS FRAMEWORK

Authors

  • J.J. MUNIROV "ASIA INTERNATIONAL UNIVERSITY" Teacher of "General technical sciences" department

Keywords:

Three.js, WebGL, JavaScript, 3D Graphics, Virtual Reality, Rendering, Web Development

Abstract

This article explores Three.js, a widely used JavaScript library that simplifies the rendering of interactive 3D graphics on the web. The discussion focuses on its origin, documentation, core structure, features, and applications in different fields. It also examines some challenges such as performance optimization and the learning curve for beginners. Finally, the paper highlights the role of Three.js in future web technologies, especially in virtual and augmented reality.

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References

Муниров, Д. Д. О. (2024). КАК ОБЛАЧНЫЕ ТЕХНОЛОГИИ СПОСОБСТВУЮТ ЦИФРОВОЙ ТРАНСФОРМАЦИИ. MASTERS, 2(8), 44-51.

Муниров, Д. Д. О. (2024). РОЛЬ СЕТЕЙ В СОВРЕМЕННОЙ ИТ-ИНФРАСТРУКТУРЕ. WORLD OF SCIENCE, 7(8), 27-34.

Муниров, Д. Д. О. (2024). ВАЖНОСТЬ КИБЕРБЕЗОПАСНОСТИ В ЦИФРОВУЮ ЭПОХУ. PSIXOLOGIYA VA SOTSIOLOGIYA ILMIY JURNALI, 2(7), 35-42.

MUNIROV, J. (2024). THE FUTURE OF CLOUD TECHNOLOGY: DRIVING INNOVATION AND EFFICIENCY IN THE DIGITAL ERA. Medicine, pedagogy and technology: theory and practice, 2(9), 193-201.

MUNIROV, J. (2025). REVOLUTIONIZING REMOTE WORK WITH REAL-TIME COLLABORATION TOOLS. PEDAGOGIK TADQIQOTLAR JURNALI, 2(2), 27-31.

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Published

2025-09-17

How to Cite

J.J. MUNIROV. (2025). THREE.JS: A COMPREHENSIVE OVERVIEW OF WEB-BASED 3D GRAPHICS FRAMEWORK. Journal of Applied Science and Social Science, 15(09), 363–365. Retrieved from https://www.internationaljournal.co.in/index.php/jasass/article/view/1790