USING GAMIFICATION AND INTERACTIVE GAMES IN TEACHING MATHEMATICAL CREATIVITY

Authors

  • Otajonova Sitorabonu Shuxratovna Asia International University Trainee Teacher, Department of General Technical Sciences

Keywords:

gamification, interactive games, mathematical creativity, educational innovations, pedagogy.

Abstract

This article discusses modern methods of teaching mathematics, their practical implementation, and the ways to provide students with solid knowledge while shaping their worldview. It also highlights how mathematics education can foster values such as respect, self-worth, and diligence. The focus is on how gamification and interactive games can be used as effective tools to develop mathematical creativity and enhance student engagement in the learning process.

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References

Zhumaev M.E., Tajieva Z.G. Methods of Teaching Mathematics in Primary Schools. Tashkent: Science and Technology, 2005.

Otajonova, S. S. (2025). INTERACTIVE METHODS IN TEACHING MATHEMATICS TO PRIMARY SCHOOL STUDENTS: FOSTERING ENGAGEMENT AND CONCEPTUAL UNDERSTANDING. PEDAGOGIK TADQIQOTLAR JURNALI, 2(2), 84-87.

Shuxratovna, O. S. O ‘QITUVCHILARNING KASBIY RIVOJLANISHIGA DOIR PEDAGOGIK SEMINARLAR VA TRENINGLAR.

Shuxratovna, O. S. BOSHLANG ‘ICH SINFLAR UCHUN MATEMATIKA FANINI QIZIQARLI O ‘QITISH METODIKASI.

Shukhratovna, O. S. (2025). THE ROLE OF ARITHMETIC PROGRESSIONS IN LIFE PROCESSES. PEDAGOGIK TADQIQOTLAR JURNALI, 3(1), 351-354.

Shukhratovna, O. S. (2025). ORGANIZING INTERESTING GAMES FOR ELEMENTARY GRADES USING ELEMENTS OF COMBINATORICS. PEDAGOGIK TADQIQOTLAR JURNALI, 3(2), 117-119.

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Published

2025-10-07

How to Cite

Otajonova Sitorabonu Shuxratovna. (2025). USING GAMIFICATION AND INTERACTIVE GAMES IN TEACHING MATHEMATICAL CREATIVITY. Journal of Applied Science and Social Science, 15(10), 142–144. Retrieved from https://www.internationaljournal.co.in/index.php/jasass/article/view/1978