VIRTUAL AND AUGMENTED REALITY IN EDUCATION

Authors

  • Bexruz Alisherovich Olimov Department of General Technical Sciences, Asia International University

Keywords:

Virtual reality, augmented reality, immersive learning, simulation, digital education, innovation, pedagogy, digital transformation.

Abstract

This paper presents a comprehensive analysis of the use of Virtual Reality (VR) and Augmented Reality (AR) in the field of education. Immersive technologies have emerged as transformative tools capable of reshaping traditional educational systems by providing interactive, engaging, and experiential learning environments. The article discusses theoretical foundations, practical implementations, and psychological effects of VR and AR in modern education. It also reviews recent empirical studies, highlights their role in enhancing cognitive development, and analyzes challenges related to cost, accessibility, and teacher readiness. Furthermore, the article offers strategies and policy recommendations for integrating VR and AR into educational systems sustainably.

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References

Azuma, R. (2017). A Survey of Augmented Reality. MIT Press.

Burdea, G., & Coiffet, P. (2019). Virtual Reality Technology. Wiley.

UNESCO (2023). Digital Learning and Immersive Technologies: Policy Guidelines.

Stanford VR Lab (2022). Impact of Immersive Learning on Cognitive Retention.

Milgram, P., & Kishino, F. (1994). A Taxonomy of Mixed Reality Visual Displays.

Bacca, J. et al. (2014). Augmented Reality Trends in Education. Educational Technology & Society.

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Published

2025-10-14

How to Cite

Bexruz Alisherovich Olimov. (2025). VIRTUAL AND AUGMENTED REALITY IN EDUCATION. Journal of Applied Science and Social Science, 15(10), 632–636. Retrieved from https://www.internationaljournal.co.in/index.php/jasass/article/view/2086