VIRTUAL AND AUGMENTED REALITY IN EDUCATION
Keywords:
Virtual reality, augmented reality, immersive learning, simulation, digital education, innovation, pedagogy, digital transformation.Abstract
This paper presents a comprehensive analysis of the use of Virtual Reality (VR) and Augmented Reality (AR) in the field of education. Immersive technologies have emerged as transformative tools capable of reshaping traditional educational systems by providing interactive, engaging, and experiential learning environments. The article discusses theoretical foundations, practical implementations, and psychological effects of VR and AR in modern education. It also reviews recent empirical studies, highlights their role in enhancing cognitive development, and analyzes challenges related to cost, accessibility, and teacher readiness. Furthermore, the article offers strategies and policy recommendations for integrating VR and AR into educational systems sustainably.Downloads
References
Azuma, R. (2017). A Survey of Augmented Reality. MIT Press.
Burdea, G., & Coiffet, P. (2019). Virtual Reality Technology. Wiley.
UNESCO (2023). Digital Learning and Immersive Technologies: Policy Guidelines.
Stanford VR Lab (2022). Impact of Immersive Learning on Cognitive Retention.
Milgram, P., & Kishino, F. (1994). A Taxonomy of Mixed Reality Visual Displays.
Bacca, J. et al. (2014). Augmented Reality Trends in Education. Educational Technology & Society.
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