DESIGN AND IMPLEMENTATION OF AN INTERACTIVE ONLINE PLATFORM FOR CYBERSECURITY EDUCATION
Keywords:
Cybersecurity education; virtual labs; gamification; online learning; penetration testing; network security; e-learning; interactive platform.Abstract
Effective cybersecurity education requires active engagement, hands-on practice, and immediate feedback. Traditional classroom methods often fail to provide practical experience in threat analysis, penetration testing, and network defense. This study presents the design and implementation of an interactive online platform that integrates virtual labs, gamification, and automated assessment for cybersecurity courses. Students can perform network scanning, vulnerability assessment, and incident response in simulated environments. Experiments involving 60 undergraduate students demonstrate that the platform significantly improves theoretical knowledge, practical skills, and motivation compared to conventional teaching methods. The study highlights a scalable approach to cybersecurity education leveraging modern web technologies and interactive learning paradigms.
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NetWars Platform Documentation. Available at:https://www.sans.org/netwars
CyberRange Official Website. Available at: https://www.cyberrange.com
Deterding, S., Dixon, D., Khaled, R., Nacke, L. “From Game Design Elements to-Gamefulness.”.Proc.of…MindTrek-2011.
Mayer, P. “Automated Assessment in Cybersecurity Labs,” Journal of Educational Technology, vol. 45, no. 3, pp. 112–124, 2020.
Smith, J., et al. “The Impact of Virtual Laboratories on Active Learning in Cybersecurity-Education,”arXiv.2024
Ramiz, S., Al-Turjman, F. “Gamification of Cybersecurity Education: A Current Review and Research Agenda,” Taylor & Francis, 2025.
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