USING INTERACTIVE TECHNOLOGIES IN DEVELOPING PROFESSIONAL COMPETENCE OF HIGHER EDUCATION STUDENTS
Keywords:
professional competencies, higher education, interactive learning technologies, business games, digital educational platforms, practice-oriented learning, pedagogical conditions, labor market.Abstract
The article examines the problem of developing professional competencies of higher education students in the context of modern labor market requirements. The relevance of the study is обусловлена by the need to improve students’ professional training through the implementation of interactive learning technologies that enable the simulation of real industrial situations. The study employed methods of scientific and pedagogical literature analysis, generalization of pedagogical experience, and observation. The pedagogical conditions for using digital platforms to model interdisciplinary connections and develop students’ practice-oriented skills are substantiated.
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