TECHNOLOGIES FOR DEVELOPING CREATIVE THINKING IN PRIMARY EDUCATION
Keywords:
creative thinking, primary education, STEAM education, project-based learning, interactive learning, game-based learning, digital learning tools, cognitive development, pedagogical innovation.Abstract
This article examines technologies for developing creative thinking in primary education and their pedagogical significance within modern competency-based learning systems. It explores the psychological foundations of creativity in young learners and analyzes innovative teaching approaches such as interactive learning, STEAM education, project-based learning, game-based learning, and digital educational tools. The study highlights that the systematic use of these technologies significantly enhances pupils’ imagination, problem-solving abilities, cognitive flexibility, and motivation for learning.
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References
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Sawyer, R. K. (2012). Explaining Creativity: The Science of Human Innovation. Oxford University Press.
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