TECHNOLOGIES FOR DEVELOPING CREATIVE THINKING IN PRIMARY EDUCATION

Authors

  • Mirzayeva Gozalxon Qakhramon kizi Fergana Region, Kuva District

Keywords:

creative thinking, primary education, STEAM education, project-based learning, interactive learning, game-based learning, digital learning tools, cognitive development, pedagogical innovation.

Abstract

This article examines technologies for developing creative thinking in primary education and their pedagogical significance within modern competency-based learning systems. It explores the psychological foundations of creativity in young learners and analyzes innovative teaching approaches such as interactive learning, STEAM education, project-based learning, game-based learning, and digital educational tools. The study highlights that the systematic use of these technologies significantly enhances pupils’ imagination, problem-solving abilities, cognitive flexibility, and motivation for learning.

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References

Guilford, J. P. The Nature of Human Intelligence. McGraw-Hill.

Torrance, E. P. Guiding Creative Talent. Prentice-Hall.

Vygotsky, L. S. Mind in Society: The Development of Higher Psychological Processes. Harvard University Press.

Piaget, J. The Psychology of Intelligence. Routledge.

OECD (2019). OECD Learning Compass 2030. Paris: OECD Publishing.

UNESCO (2017). Education for Sustainable Development Goals: Learning Objectives. Paris: UNESCO.

Sawyer, R. K. (2012). Explaining Creativity: The Science of Human Innovation. Oxford University Press.

Slavin, R. E. Educational Psychology: Theory and Practice. Pearson Education.

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Published

2026-05-31

How to Cite

Mirzayeva Gozalxon Qakhramon kizi. (2026). TECHNOLOGIES FOR DEVELOPING CREATIVE THINKING IN PRIMARY EDUCATION. Journal of Applied Science and Social Science, 16(5), 1097–1101. Retrieved from https://www.internationaljournal.co.in/index.php/jasass/article/view/4511