DEVELOPING STUDENTS' PROGRAMMING COMPETENCY THROUGH GAME CREATION IN JAVASCRIPT

Authors

  • Islomova Shaxnoza Isom qizi I-year master's student II- Bukhara State Pedagogical Institute

Keywords:

JavaScript, game-based learning, gamification, programming competency, algorithmic thinking, constructivism, motivation, cognitive load.

Abstract

This thesis examines, from theoretical and methodological perspectives, the development of students' competencies in algorithmic thinking, problem-solving, and code writing through the creation of educational games in JavaScript. The principles of Game-Based Learning (GBL), the pedagogical potential of simple JavaScript games, and the ways to integrate them into the classroom are analyzed.

 

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References

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Published

2026-06-03

How to Cite

Islomova Shaxnoza Isom qizi. (2026). DEVELOPING STUDENTS’ PROGRAMMING COMPETENCY THROUGH GAME CREATION IN JAVASCRIPT. Journal of Applied Science and Social Science, 16(6), 8–11. Retrieved from https://www.internationaljournal.co.in/index.php/jasass/article/view/4534