SCIENTIFIC AND METHODOLOGICAL BASIS FOR DEVELOPING SPATIAL REPRESENTATIONS IN STUDENTS WHEN TEACHING THE TOPIC "TYPES" IN THE COURSE OF ENGINEERING GRAPHICS
Keywords:
Engineering graphics teaching, spatial representations, types, innovative approaches, 3D modeling, virtual reality, gamification, collaborative learning, interactive learning, pedagogical methods.Abstract
This article examines the scientific and methodological foundations for developing students' spatial representations when teaching the topic "Types" in the engineering graphics course. The study analyzes the role of innovative pedagogical approaches in the formation of spatial representations and their impact on the educational process. The paper examines the use of modern technologies, including 3D modeling, virtual reality and gamification (from the English gamification) as methods that contribute to the development of skills in creating and perceiving images. It also examines the use of collaborative teaching methods that promote cooperation between students and allow organizing the educational process in an interactive form. The results of the study are aimed at improving the quality of education and improving pedagogical methods.
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